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Messages - adrian.kostka

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1
Thats something i also dont understand... I have a older license and no current plan active, now im getting the option "Upgrade to Substance Designer - Indie License (from SD5)" for 50 USD. Is this a update just for Substance Designer or for the whole pack ? and for how long is the license valid ?

2
hey guys,
I just tried the new Substnace Painter casue im still on version 1... However im missing one important generator, its a rust generator with peeling effect on the sites... I alreday checked Substance Share for the SP1 generators but this particular Rust generator from SP1 is not avaiable for download. Any reason why it was removed ?

3
ok very cool, i didn't saw it. Thank you very much!

4
SubstanceSubstance - Purchases & Licenses - SP2 Live Subscription
 on: March 16, 2016, 10:54:28 pm 
hey guys,
Do you guys have any plans to continue the Live subscription offer or let's say extend it for SP2?
I never used the Live subscription model but it would be nice to have the possibillity to update to SP2 by monthly payments...

5
Thanks again.
Basically i'm familiar with PBR/PBS, i know it's the same... But if you worked like from beginning with the PBR workflow and than you have to change to the PBS workflow things can get confuising  :o :o :o ???


6
Never mind  :-X ... It works without problems.
I connected just the BaseColor to the converter, without specular and glossiness. This gave me obviously a wrong result.
I'm not used to PBS so some things are a bit unclear... PBR seems a lot more logical for me.

Thank you very much for your help!

7
thank you for the quick answer... Ok got it... but why is the converted basecolor slot grey and not black ?

8
hey guys,
I noticed a strange issue with some of the materials, after using a simple steel material i noticed that the diffuse slot stays always Black, even if the steel color is set to grey... So i used the base color slot in combination with the PBR/PBS node to convert the BaseColor to a Diffuse Color, the result was not black it was grey...

So which value is the right one ? the black or thr grey one ? I'm gussing the diffuse slot has some kind of error, so it shows up always black ?


9
Substance DesignerSubstance Designer - Discussions - Re: Diamond Pattern
 on: February 22, 2016, 11:05:25 pm 
This is exactly what i'm looking for, thank you very much!

10
Substance DesignerSubstance Designer - Discussions - Diamond Pattern
 on: February 16, 2016, 05:46:11 am 
hey guys,
I'm trying to create some new ceramic tile textures, actually ceramic tiles with a diamond patten but i can't figure out how to create a proper diamond pattern in SD, would be nice if someone could give me a tip.

I created some simple ceramic tiles and twisted them  "Angle 45" with a transformation 2D node but i got 2 issues,  The tiles are no longer seamless and the diamond pattern isn't locking right, not like a real diamond pattern.

11
Substance DesignerSubstance Designer - Discussions - Re: Traffic lights
 on: December 17, 2015, 02:01:42 am 
thanks for your tip, i'm also thinking to do it in engine... I just found the multi switch grayscale node which also works...
And thanks again for the UE4 tip, it's a really good idea to put the 3 masks on the R G B chanels and than multiply them by a conszant 3 vector.

12
Substance DesignerSubstance Designer - Discussions - Traffic lights
 on: December 16, 2015, 10:48:46 pm 
hey guys,
I'm in the progress of creating some traffic light textures but i'm wondering how i can setup a substance where i can change the different light colos later in UE4? basically i'm looking for a node which can change between the 3 masks Red, Yellow and Green to swich between the different colors ... Any help would be great, thanks!

13
I also don't understand why epic is waiting so long to update the plugin for the marketplace, substnace is really essential for some users...

14
ok cool, thanks! thats all i wanted to know.

15
ok that means sbs files when imported into UE4 take naturaly more space or let's better say vram ?

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