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Substance PainterSubstance Painter - Discussions - seems
 on: December 10, 2016, 07:20:48 pm 
hi i have a problem with visible seeems ind sp the same model with the same texture in marmoset dosnt have seems,
what could be the problem?

thanks jerry

Substance PainterSubstance Painter - Discussions - newbee question
 on: November 20, 2016, 12:58:59 pm 
hi there,

i want import my model i have this one as fbx and obj.fbx is only 300kb the obj 4MB  i dont know why.
the main problem i have if i import the fbx mesh i see in the stack only one mesh group, if ii import the obj i see 3 meshgroups ( i have 3 thats ok)
why fbx import 3 meshgroups as one? can i fix this? or is obj in my case the better solution?

Substance PainterSubstance Painter - Technical Support - baking issues
 on: April 26, 2015, 06:09:28 pm 
ive got crazy baking results.
i exported high and low from zbrush.
some maps are black  :-[

hi there,

what kind of map files are created by substance painter? PNG, tiff jpg?
where can i find the baked maps? (in SD i can name a path)

hi there, i have one question.
i load my mesh fbx-file (46 MB) in painter, baked my maps and save that painter file .spp (1.7 GB!)
then i close all applications and start with fresh ram (1gb) i start painter and load rhat file (1.7GB) then i check my ram its around 6GB Load factor  :o

is this normal 3gb for a mix of 2k and 1k baked maps??

Substance PainterSubstance Painter - Showcase - german bike 1914
 on: March 11, 2015, 07:58:15 pm 
hi there,

i want to share my first sp work with you.
its a german motorbike from 1914 called " wanderer 1914 heeresmodel"
this is a scalemodel done for a german modelmaker...
what you think?

hi there,

did someone have a workflow from SP to 3dsMax Mental ray?


Substance PainterSubstance Painter - Discussions - seam problem
 on: February 24, 2015, 11:40:46 am 
hi there,

any idea to fix that seam??


Substance PainterSubstance Painter - Discussions - export psd with layer
 on: December 23, 2014, 07:20:38 pm 
in version 1.1 is it posible to export psd files. is it possible to export a psd with all basecolor layers?

hi there,

i have baked some maps from mesh in substance designer. after import the mash and maps in substance painter the normal map going wrong - please see picture attached. in marmorset i have the check box tu check "flip Y" and normal map looks like i substance designer.
i have try to flip the greenchanel in photoshop but i got the same bad result.
how can i fix the normal map for good results in substance painter?
thanks jerry

Pages: [1]