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Substance Designer - Technical Support - World space normals map from heightmap for tri planar projection
on: June 29, 2015, 07:23:15 pm
I'm using substance designer as my terrain texturing tool. Substance designer is provided a heightmap and splat map. Then it textures the terrain. Recently I have come to a point where I need to texture the slopes/cliffs of my terrain. I think the best solution for that would be to use a tri planar node to apply the cliff textures. There seems to be no node to convert a heightmap to a world space map. I know you can bake world space normals from a mesh.
How do I dynamically generate a world space normal map from a heightmap? Is there a better way of doing this that using a space normal map?
How do I dynamically generate a world space normal map from a heightmap? Is there a better way of doing this that using a space normal map?