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Messages - denders1

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It doesn't appear that your computer meets the recommended technical specs.

You should attach the log file.

And do you have an AMD GPU? Then you should check out the 3rd from top, pinned post in this section of the forum about AMD GPU driver problems.

See the pinned post, third from the top, in this section of the forum, AMD GPU driver problems.

Yes there are Substance folks who answer questions. At this point, it may be after hours for them. I imagine that the virus notification is a false positive. You may have to disable the antivirus software. Have a look at this for other troubleshooting items too:,31029.0.html

See the 3rd from top pinned post of this section. It isn't new.

Do you have an environment in the Modo scene, this appears to be the reflection of that environment. I would assume that the environment is an HDR sphere. Is it? It appears that the orientation of that environment is incorrect.

Show us your UVs.

Do you mean Substance Designer or Substance Painter?

There is a pinned thread in this section about AMD gpu problems. You should check it out.

Substance PainterSubstance Painter - Technical Support - Re: Amd brush crash
 on: January 31, 2021, 12:14:32 am 
Have you down graded the driver to 20.8 or 20.9 as suggested in the pinned thread?

It appears that you have an almost year old driver version, I suggest that you go to and update your gpu driver.

You need to upload the log file, not Dxdiag.

Do you have more than 1 monitor and is SP starting on the Windows #1 monitor? That's a 'quirk' of SP.

Substance PainterSubstance Painter - Discussions - Re: Problem with rivets?
 on: January 19, 2021, 06:02:14 pm 
Layer type - a Fill Layer, a Paint Layer?

Show a picture of your layers also show a picture of the UVs. And while you're at it, show a picture of the 'wires' for that area in Blender.

(Warning, I know very little about Blender, I don't use it.)

Substance PainterSubstance Painter - Discussions - Re: Problem with rivets?
 on: January 18, 2021, 09:13:25 pm 
Stretching - What do your UVs look like? Are the UVs for that object uniformly sized? Or are they perhaps stretched on one direction?

What type of layer are the rivets created on?

I do aircraft and create a gray scale image in PS to import as a height map into SP.

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