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Substance Painter - Baking - Seams when baking from a high ress model
on: August 19, 2019, 04:04:39 pm
Hi. I've been trying to bake some maps in substance painter. I've been baking with a high poly mesh onto a low poly one.
Everything but my Curvature and normal maps looks great. But i don't know how to resolve the Baking on those two maps.
I've added a picture where you can see the different maps.
When i look at the material i can't see the problems that the normal/curvature causes. But when i start texturing with masks and so on. the problems becomes very obvious.
Is there a solution? I've been trying with different Obj settings, FBX settings. i've even baked in other applications. but it does not help.
All the best
Kasper
Everything but my Curvature and normal maps looks great. But i don't know how to resolve the Baking on those two maps.
I've added a picture where you can see the different maps.
When i look at the material i can't see the problems that the normal/curvature causes. But when i start texturing with masks and so on. the problems becomes very obvious.
Is there a solution? I've been trying with different Obj settings, FBX settings. i've even baked in other applications. but it does not help.
All the best
Kasper