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Substance Painter - Technical Support - Re: CORRECT settings for Substance Painter to VRAY for MAYA
on: December 11, 2020, 12:10:13 am
Thanks for the reply. I am using ACEScg as my color space and have researched extensively on how to set it up correctly. For example, all my IDT's are utility-Raw for data maps and the diffuse map is set to utility-sRGB-texture. Below are shots of what my setup looks like. Second, yes I am using the same environment map. Now I do have something to add, I created this project before substance went to the 2020 version so my shader in painter is actually the old "pbr metal rough" default shader. Because of this, all my texture work was done to look good through that, so I export with the Vray "legacy UDIM" option, not the new Vray NEXT metal rough option. Shouldn't this still work? Ill show you my process below. image 1 starts with what the texture looks like in painter etc.


