I'm getting a stretching issue and an odd height issue. I'm going outside of the 0,1 uv space to make a tiled texture for some pipes. I'm using an ID map to mask. I checked the UVs and there doesn't seem to be any stretching.



After turning off all layers affecting these pipes I have a layer from a different section causing this height error. There isn't any bleeding from the masks or UV's going into other areas.

I just need some clarification on how filling works. I thought substance painter would fill the entire space that the ID map is colored to.
If I select the blue section, it would fill the entire area. It seems to fill the objects in that area. Is this just a display option?
