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Substance Designer - Discussions - Is It Possible To Create Models/Geometry From Substances?
on: February 19, 2021, 06:47:47 pm
Hello everyone 😁
I'm working on a VR game and in VR Normals are pretty much broken, you get one pixel in height and one pixel in depth, so if in Designer you create a cliff face Substance or a brick wall Substance, for example, when you add that to a model everything appears flat.
So is there any way of generating geometry for a model from say a cliff face Substance..? Because if I can do that I can create a high res model from the Substance, then use ZBrush to create a low res model, then bake the high res into the low res model and the model will look the same way in a game engine as it does in Substance Designer.
Many thanks in advance for any help given! 😁
I'm working on a VR game and in VR Normals are pretty much broken, you get one pixel in height and one pixel in depth, so if in Designer you create a cliff face Substance or a brick wall Substance, for example, when you add that to a model everything appears flat.
So is there any way of generating geometry for a model from say a cliff face Substance..? Because if I can do that I can create a high res model from the Substance, then use ZBrush to create a low res model, then bake the high res into the low res model and the model will look the same way in a game engine as it does in Substance Designer.
Many thanks in advance for any help given! 😁