Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - str8g8

Pages: [1]
Thanks for the response Esger, and sorry for not replying, I'd given up on getting an answer!

You are spot on with the highpass, it works exactly like Mixer with those settings.

I just didn't recognize it as a highpass for some reason, I guess because I have never used it with high values like that. I knew it would be something simple though.


small update, its not pixel for pixel a match with Mixer, but possibly there are different implementations of the "high pass" effect with slight differences.

But I was able to tint the texture back to its original look by just picking the average colour of the original textures. Very cool.

Thanks again!

Substance DesignerSubstance Designer - Discussions - Mixer style tinting
 on: April 29, 2021, 04:00:57 pm 
Hi, so I've been using Megascans and Mixer has a really useful feature where setting the tint to mid gray (127,127,127) kind of "neutralizes" the albedo without completely desaturating. It really helps with recoloring or tinting the albedo later, as it retains colour data. If you look at the histogram it seems like it is "centering" the histrogram somehow (see the attachment).

I was trying to recreate this function in Substance, and I can kind of eyeball it for an individual texture with levels but of course this doesn't work for other textures.

So the question is, what is Mixer doing in this case, and can it be re created in Substance as a function so I can in put any image and get a similar result?

"No valid license available for this account"
when I try and activate using account

"The selected license is invalid"
when I try to download the file

I have the invoice from June and the payment is on my billing record.

I have tried retyping the details in the activation wizard, and changing my password.

Some details from the invoice
INVOICE : 267833
ORDER : 210615
PAYMENT REF : 40A57589R3186001M

Substance DesignerSubstance Designer - Discussions - Non square atlas
 on: July 11, 2017, 04:54:19 pm 

I've looked all over for a solution to this.

I'm trying to compile an atlas from seperate renders, kind of similar to the atlas maker, but I need the output to be non square, and I can't combine the renders without resampling the image and losing image quality, which really kills the alpha.

Bruno's atlas maker was almost right but it enforced uniform sized frames, which I don't want either.

I need something like a blend node that doesn't stretch and fit the two inputs together?

Pages: [1]