Thank you for the information. It's true lashing out at the forum is not great - but you have to understand that Allegorithmic products have BAD usability right now. They've ripped apart their links and information and with a new release things are a mess, this is maybe like the 6th time today this has happened and when I bought this for it's HIGHLY PUBLICIZED connection to UE4, just to discover it's actually behind... It's a problem when you only come to understand it AFTER giving them money. I love the company and what they're trying to do - but it's costing me time I didn't have after spending for a product clearly rushed out the door and not prepared. The forums, tutorials, main website are bad enough, let alone discovering critical functionality isn't ready. Sorry, but by this point I'm pissed and disappointed.
Hi,
As the other users posted, being unpolluted in the forum will not bring you anything. Telling lies neither.
The links for the UE4.6 and 4.7 plugin will be back on the UE4 within the coming hours (it's already available for UE 4.6)
They've ripped apart their links and information and with a new release things are a mess, this is maybe like the 6th time today this has happened and when I bought this for it's HIGHLY PUBLICIZED connection to UE4, just to discover it's actually behind...
I would like to understand how it's the 6th time, as we haven't changed our website for more than 2 years now... The only thing we removed from the actual website was the plugin for the UE4 because we didn't have enough time to make a proper page.
I admit the links for the plugin may be hidden in the forum, but if you look for them just 5 min you would find them (we had thousands on downloads on them since last Wednesday when we removed them from the main website, so even if they are harder to fine, it seems it's highly possible...).
let alone discovering critical functionality isn't ready
Substance Designer 5 is totally compatible with the UE4, as long as you don't use the newly introduced nodes. You just need to set your project to "Substance Engine V4", and everything will work smoothly.
Have a look on the Substance Designer forum, in the Product Support sticky topic if you want to know more about it.
We will release new versions of the plugin with the last version of the engine (= compatible with the new nodes) in the coming days.
Now, regarding the plugin itself: we would love as well for it to be integrated as a normal plugin on the UE4 marketplace, or directly within the UE4. It's not our call however, it just depends on Epic who is not ready for this yet.
And if you have question on where to find the links, or how to import a substance, you can as well send us a nice message to our contact form and you would receive a nice answer from us 
Cheers,
Nicolas
Harder to find yet available is not an good attitude to take when developers are paying and it's eating more of their time; particularly when compatibility is poorly described. Further, the tutorial video out there on UE4 directed me to a resource that doesn't exist (seems to be back). And in it's place has been a forum link whose 4 pinned topics are outdated (if not anything else - I trust these since I feel they're backed by Allegorihmic, it's hard to tell what's official in downloading from a random forum post). Thank you for correcting link. I wasn't suggesting the website changed 6 times, but that I've run into at least 6 issues that are inconsistent when it comes to the information found online (aside from forums, I have run into various 404s, and a PBR doc link that were also broken until yesterday).
Telling me I'm lying is completely disrespectful since I've backed up everything I've described, whether on a usability term or an explicit functionality. Surprisingly, I actually love Allegorithmic, and it's been REALLY disappointing this time around to keep running into this since I'm trying to better understand your tools and having the on boarding for new users be quite poor (it requires way too much assumption). The small things actually make the biggest different in this case too because you can end up spending hours trying to figure out if some random part of your tutorials are a feature change or a bug. I've run into this multiple times with your existing documentation and tutorials on more occasions than I wish were the case.
I am clearly trying to understand your products... but a little more time putting things together information wise for this release could go a long way.