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Substance Alchemist - Technical Support - Re: Unity HDRP Standard export mixes channels
on: December 24, 2020, 01:08:23 pm
Hi,
I may be wrong, but when I can get a proper export, what comes out is not totally correct.
I manually packed maskmap and detailmap based on the info on Unity HDRP documentation (1). Results are different than Alchemist's exports.
I may have done something wrong, so I am sharing the textures and results so you can verify/falsify it (2).
Edit:
The difference between detailmaps was I guess because of HDRP exports normal map in opengl.
(1): https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@7.1/manual/Mask-Map-and-Detail-Map.html
(2): https://drive.google.com/drive/folders/1HeyKfUTYMhrxzcjmt51NWGoWPs0S1iC7?usp=sharing Default.zip was exported from default preset and MaskMap_cooked.png and DetailMap_cooked.png are what I packed. HDRP was exported from HDRP Standard preset.
I may be wrong, but when I can get a proper export, what comes out is not totally correct.
I manually packed maskmap and detailmap based on the info on Unity HDRP documentation (1). Results are different than Alchemist's exports.
I may have done something wrong, so I am sharing the textures and results so you can verify/falsify it (2).
Edit:
The difference between detailmaps was I guess because of HDRP exports normal map in opengl.
(1): https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@7.1/manual/Mask-Map-and-Detail-Map.html
(2): https://drive.google.com/drive/folders/1HeyKfUTYMhrxzcjmt51NWGoWPs0S1iC7?usp=sharing Default.zip was exported from default preset and MaskMap_cooked.png and DetailMap_cooked.png are what I packed. HDRP was exported from HDRP Standard preset.