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Messages - attben

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It seems your Materia filter has some problems. Reimporting it may solve the problem:

- Find the localization of the filter: (something like "C:\Program Files\Allegorithmic\Substance Alchemist\Resources\assets\Internal\materia.alchfilter")
- In Filter panel, click the + button and "Import Filter".
- Browse to materia.alchfilter

It should warn you about version downgrading.
Agree to this... and it will reinstall the filter.

If this does not work, please let me know.


let me try that, thanks.

any update on this please? thanks.

Hello again le, thanks for the reply.
Here you go, its all turned on and on the 2D view the "scan" appears as the only other channel.

the output to JPG results in literally just a normal map

again, to clarify, this has worked before as i showed you, with this exact version.


this is on 2.2.1 after the downgrade. it did work before:

(this is AI powered on the previous udon build with no hard- or software changes).

clarification please :s

hm. downgrading is never fun, but i guess its all i can do. many thanks for your help, you guys and gals rock!

Hey and thanks for the reply! I'm running the official Nvidia drivers off their website, build R450 U4 (452.39), updated just a few weeks ago.
i'm attaching the log.
many many thanks!

ps i cant seem to use the "join a file" option so here you go:

Hello substance cats,
for some reason i just lost the ability to run the ai powered b2m after updating to the latest release today. it wont let me select it in the bitmap to material start screen and when i select it as a layer it is grayed out and the material appears black. it worked before. i'm on an nvidia quadro k4000 gpu..
please elaborate on whats going on?

yeah, not gonna lie, having an obscure location with your projects where they just stay forever under some weird file name and can't be deleted, not a fan. you end up with s**t like this


i seem to be getting strange artifacts in my Curvature Bake which leads to terrible generation of edge wear. i am baking WITHOUT a high poly, but enabling 'use low poly as high poly' and even selecting the model low for high and messing with the settings doesnt work. this is for geometry (landing gear) where i use mirrored UV information, however this has been moved out of 0-1 UV space.
i seem to be getting better results when i remove parts of the model (e.g. the front landing gear model but keeping the main), however i dont understand how this works because they all have unique UV info. you can see faceted artifacts in the curvature maps.
see the pics also for what the wear gen does.. also notice how bright some parts are. uargh :(
please help.
many thanks :)

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