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Substance Integrations - Houdini - Substance and PDG
on: June 20, 2019, 09:12:10 am
Hi,
While looking for a way to have multiple variations of a Designer material inside Houdini, I found PDGs. It looks like a good alternative to the lack of keyframing support for Substance materials in Houdini. When I create a Wedge TOP node to add variations it all works good, I can even see the variations in the viewport licking in the Wedge dots. But then I use ROP Fetch to render and the images came out without the Substance material at all. Both with OpenGL node and Mantra node. However if I render directly from those ROP nodes (not through the TOP/PDG network) it works properly.
It looks that PDGs is not passing the material at render time or something like that. I get this issue in Linux but not in Windows.
Thanks
While looking for a way to have multiple variations of a Designer material inside Houdini, I found PDGs. It looks like a good alternative to the lack of keyframing support for Substance materials in Houdini. When I create a Wedge TOP node to add variations it all works good, I can even see the variations in the viewport licking in the Wedge dots. But then I use ROP Fetch to render and the images came out without the Substance material at all. Both with OpenGL node and Mantra node. However if I render directly from those ROP nodes (not through the TOP/PDG network) it works properly.
It looks that PDGs is not passing the material at render time or something like that. I get this issue in Linux but not in Windows.
Thanks