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Substance Integrations - UE4 - Re: GetFloatInputDesc set min value with max
on: April 12, 2020, 05:58:41 pm
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UFUNCTION(BlueprintCallable, Category = "Substance")
static void RenameSubstanceTexture(USubstanceTexture2D* SubstanceTexture, FString NewName);
void MyLibrary::RenameSubstanceTexture(USubstanceTexture2D* SubstanceTexture, FString NewName)
{
if (!SubstanceTexture) return;
SubstanceTexture->Rename(*NewName, GetTransientPackage(), REN_ForceNoResetLoaders);
}
// From Engine\Source\Runtime\Engine\Public\ImageUtils.h
UTexture2D* ImportFileAsTexture2D(const FString& Filename);
LogUObjectGlobals: Warning: Gamethread hitch waiting for resource cleanup on a UObject (SubstanceTexture2D /Engine/Transient.GameEngine_0:BP_ScGameInstance_C_0.BP_MainUI_C_0.WidgetTree_0.SceneCenter.baseColor) overwrite took 0.00ms. Fix the higher level code so that this does not happen.
... this particular error occurs when attempting to create a new object over an existing object that hasn't been completely cleaned up. The most likely cause for this is that the new object is being created with the same name/class/outer as an existing component, when the existing object cannot immediately clean up its resources in BeginDestroy.
[2019.05.18-21.11.02:885][940]LogWindows: Error: === Critical error: ===
[2019.05.18-21.11.02:885][940]LogWindows: Error:
[2019.05.18-21.11.02:885][940]LogWindows: Error: Fatal error!
[2019.05.18-21.11.02:885][940]LogWindows: Error:
[2019.05.18-21.11.02:885][940]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000008
[2019.05.18-21.11.02:885][940]LogWindows: Error:
[2019.05.18-21.11.02:885][940]LogWindows: Error: [Callstack] 0x00007ff9ce0a99c6 UE4Editor-CoreUObject.dll!UObjectBaseUtility::MarkPackageDirty() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbaseutility.cpp:137]
[2019.05.18-21.11.02:885][940]LogWindows: Error: [Callstack] 0x00007ff9b04af63a UE4Editor-SubstanceCore.dll!Substance::Helpers::UpdateTextures() [d:\build\++portal+dev-marketplace+full\sync\localbuilds\plugintemp\hostproject\plugins\substance\source\substancecore\private\substancecorehelpers.cpp:903]
[2019.05.18-21.11.02:885][940]LogWindows: Error: [Callstack] 0x00007ff9b04a65fa UE4Editor-SubstanceCore.dll!Substance::Helpers::RenderSync() [d:\build\++portal+dev-marketplace+full\sync\localbuilds\plugintemp\hostproject\plugins\substance\source\substancecore\private\substancecorehelpers.cpp:218]
[2019.05.18-21.11.02:885][940]LogWindows: Error: [Callstack] 0x00007ff9b04add5f UE4Editor-SubstanceCore.dll!USubstanceUtility::SyncRendering() [d:\build\++portal+dev-marketplace+full\sync\localbuilds\plugintemp\hostproject\plugins\substance\source\substancecore\private\substanceutility.cpp:385]
[2019.05.18-21.11.02:885][940]LogWindows: Error: [Callstack] 0x00007ff9b04b85b7 UE4Editor-SubstanceCore.dll!USubstanceUtility::execSyncRendering() [d:\build\++portal+dev-marketplace+full\sync\localbuilds\plugintemp\hostproject\plugins\substance\source\substancecore\classes\substanceutility.h:38]
[2019.05.18-21.11.02:885][940]LogWindows: Error: [Callstack] 0x00007ff9cde9bac8 UE4Editor-CoreUObject.dll!UFunction::Invoke() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4643]
[2019.05.18-21.11.02:885][940]LogWindows: Error: [Callstack] 0x00007ff9ce0900e2 UE4Editor-CoreUObject.dll!UObject::CallFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:904]
[2019.05.18-21.11.02:885][940]LogWindows: Error: [Callstack] 0x00007ff9ce0acbc1 UE4Editor-CoreUObject.dll!UObject::ProcessContextOpcode() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2314]
[2019.05.18-21.11.02:885][940]LogWindows: Error: [Callstack] 0x00007ff9ce0ae98d UE4Editor-CoreUObject.dll!ProcessLocalScriptFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:974]
[2019.05.18-21.11.02:885][940]LogWindows: Error: [Callstack] 0x00007ff9ce085efb UE4Editor-CoreUObject.dll!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:809]
[2019.05.18-21.11.02:885][940]LogWindows: Error: [Callstack] 0x00007ff9ce0ae6a9 UE4Editor-CoreUObject.dll!ProcessLocalFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1033]
[2019.05.18-21.11.02:885][940]LogWindows: Error: [Callstack] 0x00007ff9ce0ae98d UE4Editor-CoreUObject.dll!ProcessLocalScriptFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:974]
[2019.05.18-21.11.02:885][940]LogWindows: Error: [Callstack] 0x00007ff9ce085efb UE4Editor-CoreUObject.dll!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:809]
[2019.05.18-21.11.02:885][940]LogWindows: Error: [Callstack] 0x00007ff9ce0ae6a9 UE4Editor-CoreUObject.dll!ProcessLocalFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1033]
[2019.05.18-21.11.02:885][940]LogWindows: Error: [Callstack] 0x00007ff9ce0ae98d UE4Editor-CoreUObject.dll!ProcessLocalScriptFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:974]
[2019.05.18-21.11.02:885][940]LogWindows: Error: [Callstack] 0x00007ff9ce085efb UE4Editor-CoreUObject.dll!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:809]
[2019.05.18-21.11.02:885][940]LogWindows: Error: [Callstack] 0x00007ff9ce0ae6a9 UE4Editor-CoreUObject.dll!ProcessLocalFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1033]
[2019.05.18-21.11.02:885][940]LogWindows: Error: [Callstack] 0x00007ff9ce0ae98d UE4Editor-CoreUObject.dll!ProcessLocalScriptFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:974]
[2019.05.18-21.11.02:885][940]LogWindows: Error: [Callstack] 0x00007ff9ce085efb UE4Editor-CoreUObject.dll!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:809]
[2019.05.18-21.11.02:886][940]LogWindows: Error: [Callstack] 0x00007ff9ce0ae6a9 UE4Editor-CoreUObject.dll!ProcessLocalFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1033]
[2019.05.18-21.11.02:886][940]LogWindows: Error: [Callstack] 0x00007ff9ce0ae98d UE4Editor-CoreUObject.dll!ProcessLocalScriptFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:974]
[2019.05.18-21.11.02:886][940]LogWindows: Error: [Callstack] 0x00007ff9ce085efb UE4Editor-CoreUObject.dll!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:809]
[2019.05.18-21.11.02:886][940]LogWindows: Error: [Callstack] 0x00007ff9ce0ae6a9 UE4Editor-CoreUObject.dll!ProcessLocalFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1033]
[2019.05.18-21.11.02:886][940]LogWindows: Error: [Callstack] 0x00007ff9ce0ae98d UE4Editor-CoreUObject.dll!ProcessLocalScriptFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:974]
[2019.05.18-21.11.02:886][940]LogWindows: Error: [Callstack] 0x00007ff9ce0ae378 UE4Editor-CoreUObject.dll!UObject::ProcessInternal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1058]
[2019.05.18-21.11.02:886][940]LogWindows: Error: [Callstack] 0x00007ff9cde9bac8 UE4Editor-CoreUObject.dll!UFunction::Invoke() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4643]
[2019.05.18-21.11.02:886][940]LogWindows: Error: [Callstack] 0x00007ff9ce0adf07 UE4Editor-CoreUObject.dll!UObject::ProcessEvent() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1464]
[2019.05.18-21.11.02:886][940]LogWindows: Error: [Callstack] 0x00007ff9c8a6329e UE4Editor-UMG.dll!UUserWidget::NativeConstruct() [d:\build\++ue4\sync\engine\source\runtime\umg\private\userwidget.cpp:1460]
[2019.05.18-21.11.02:886][940]LogWindows: Error: [Callstack] 0x00007ff9c8abf8a1 UE4Editor-UMG.dll!UWidget::TakeWidget_Private() [d:\build\++ue4\sync\engine\source\runtime\umg\private\components\widget.cpp:787]
[2019.05.18-21.11.02:886][940]LogWindows: Error: [Callstack] 0x00007ff9c8a0f4d7 UE4Editor-UMG.dll!UCanvasPanelSlot::BuildSlot() [d:\build\++ue4\sync\engine\source\runtime\umg\private\components\canvaspanelslot.cpp:29]
[2019.05.18-21.11.02:886][940]LogWindows: Error: [Callstack] 0x00007ff9c8a84d95 UE4Editor-UMG.dll!UCanvasPanel::RebuildWidget() [d:\build\++ue4\sync\engine\source\runtime\umg\private\components\canvaspanel.cpp:59]
[2019.05.18-21.11.02:886][940]LogWindows: Error: [Callstack] 0x00007ff9c8abf233 UE4Editor-UMG.dll!UWidget::TakeWidget_Private() [d:\build\++ue4\sync\engine\source\runtime\umg\private\components\widget.cpp:722]
[2019.05.18-21.11.02:886][940]LogWindows: Error: [Callstack] 0x00007ff9c8a914f6 UE4Editor-UMG.dll!UUserWidget::RebuildWidget() [d:\build\++ue4\sync\engine\source\runtime\umg\private\userwidget.cpp:893]
[2019.05.18-21.11.02:886][940]LogWindows: Error: [Callstack] 0x00007ff9c8abf233 UE4Editor-UMG.dll!UWidget::TakeWidget_Private() [d:\build\++ue4\sync\engine\source\runtime\umg\private\components\widget.cpp:722]
[2019.05.18-21.11.02:886][940]LogWindows: Error: [Callstack] 0x00007ff9c8abf0fd UE4Editor-UMG.dll!UWidget::TakeWidget() [d:\build\++ue4\sync\engine\source\runtime\umg\private\components\widget.cpp:709]
[2019.05.18-21.11.02:886][940]LogWindows: Error: [Callstack] 0x00007ff9c8a08464 UE4Editor-UMG.dll!UUserWidget::AddToScreen() [d:\build\++ue4\sync\engine\source\runtime\umg\private\userwidget.cpp:1074]
[2019.05.18-21.11.02:886][940]LogWindows: Error: [Callstack] 0x00007ff9c8ad1237 UE4Editor-UMG.dll!UUserWidget::execAddToViewport() [d:\build\++ue4\sync\engine\source\runtime\umg\public\blueprint\userwidget.h:208]
[2019.05.18-21.11.02:886][940]LogWindows: Error: [Callstack] 0x00007ff9cde9bac8 UE4Editor-CoreUObject.dll!UFunction::Invoke() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4643]
[2019.05.18-21.11.02:886][940]LogWindows: Error: [Callstack] 0x00007ff9ce0900e2 UE4Editor-CoreUObject.dll!UObject::CallFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:904]
[2019.05.18-21.11.02:886][940]LogWindows: Error: [Callstack] 0x00007ff9ce0acbc1 UE4Editor-CoreUObject.dll!UObject::ProcessContextOpcode() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2314]
[2019.05.18-21.11.02:886][940]LogWindows: Error: [Callstack] 0x00007ff9ce0ae98d UE4Editor-CoreUObject.dll!ProcessLocalScriptFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:974]
[2019.05.18-21.11.02:886][940]LogWindows: Error: [Callstack] 0x00007ff9ce085efb UE4Editor-CoreUObject.dll!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:809]
[2019.05.18-21.11.02:886][940]LogWindows: Error: [Callstack] 0x00007ff9ce0ae6a9 UE4Editor-CoreUObject.dll!ProcessLocalFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1033]
[2019.05.18-21.11.02:886][940]LogWindows: Error: [Callstack] 0x00007ff9ce0ae98d UE4Editor-CoreUObject.dll!ProcessLocalScriptFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:974]
[2019.05.18-21.11.02:886][940]LogWindows: Error: [Callstack] 0x00007ff9ce0ae378 UE4Editor-CoreUObject.dll!UObject::ProcessInternal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1058]
[2019.05.18-21.11.02:886][940]LogWindows: Error: [Callstack] 0x00007ff9cde9bac8 UE4Editor-CoreUObject.dll!UFunction::Invoke() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4643]
[2019.05.18-21.11.02:886][940]LogWindows: Error: [Callstack] 0x00007ff9ce0adf07 UE4Editor-CoreUObject.dll!UObject::ProcessEvent() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1464]
[2019.05.18-21.11.02:886][940]LogWindows: Error: [Callstack] 0x00007ff9c9369ff3 UE4Editor-Engine.dll!AActor::ProcessEvent() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actor.cpp:769]
[2019.05.18-21.11.02:886][940]LogWindows: Error: [Callstack] 0x00007ff9c9337358 UE4Editor-Engine.dll!AActor::BeginPlay() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actor.cpp:3383]
[2019.05.18-21.11.02:886][940]LogWindows: Error: [Callstack] 0x00007ff9c9341af6 UE4Editor-Engine.dll!AActor::DispatchBeginPlay() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actor.cpp:3343]
[2019.05.18-21.11.02:886][940]LogWindows: Error: [Callstack] 0x00007ff9ca45c559 UE4Editor-Engine.dll!AWorldSettings::NotifyBeginPlay() [d:\build\++ue4\sync\engine\source\runtime\engine\private\worldsettings.cpp:253]
[2019.05.18-21.11.02:886][940]LogWindows: Error: [Callstack] 0x00007ff9c99c2721 UE4Editor-Engine.dll!AGameStateBase::HandleBeginPlay() [d:\build\++ue4\sync\engine\source\runtime\engine\private\gamestatebase.cpp:177]
[2019.05.18-21.11.02:886][940]LogWindows: Error: [Callstack] 0x00007ff9ca416fbe UE4Editor-Engine.dll!UWorld::BeginPlay() [d:\build\++ue4\sync\engine\source\runtime\engine\private\world.cpp:3946]
[2019.05.18-21.11.02:886][940]LogWindows: Error: [Callstack] 0x00007ff9ca33d420 UE4Editor-Engine.dll!UEngine::LoadMap() [d:\build\++ue4\sync\engine\source\runtime\engine\private\unrealengine.cpp:12415]
[2019.05.18-21.11.02:886][940]LogWindows: Error: [Callstack] 0x00007ff9ca2e19a7 UE4Editor-Engine.dll!UEngine::Browse() [d:\build\++ue4\sync\engine\source\runtime\engine\private\unrealengine.cpp:11643]
[2019.05.18-21.11.02:886][940]LogWindows: Error: [Callstack] 0x00007ff9ca36a418 UE4Editor-Engine.dll!UEngine::TickWorldTravel() [d:\build\++ue4\sync\engine\source\runtime\engine\private\unrealengine.cpp:11841]
[2019.05.18-21.11.02:886][940]LogWindows: Error: [Callstack] 0x00007ff9c9990011 UE4Editor-Engine.dll!UGameEngine::Tick() [d:\build\++ue4\sync\engine\source\runtime\engine\private\gameengine.cpp:1350]
[2019.05.18-21.11.02:886][940]LogWindows: Error: [Callstack] 0x00007ff757776bb1 UE4Editor.exe!FEngineLoop::Tick() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3967]
[2019.05.18-21.11.02:886][940]LogWindows: Error: [Callstack] 0x00007ff75778554c UE4Editor.exe!GuardedMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launch.cpp:168]
[2019.05.18-21.11.02:886][940]LogWindows: Error: [Callstack] 0x00007ff7577855ca UE4Editor.exe!GuardedMainWrapper() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
[2019.05.18-21.11.02:886][940]LogWindows: Error: [Callstack] 0x00007ff75779316c UE4Editor.exe!WinMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:275]
[2019.05.18-21.11.02:886][940]LogWindows: Error: [Callstack] 0x00007ff757795b8e UE4Editor.exe!__scrt_common_main_seh() [d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
[2019.05.18-21.11.02:886][940]LogWindows: Error: [Callstack] 0x00007ffa29677974 KERNEL32.DLL!UnknownFunction []
[2019.05.18-21.11.02:886][940]LogWindows: Error: [Callstack] 0x00007ffa2980a271 ntdll.dll!UnknownFunction []
Fatal error!
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000088
UE4Editor_D3D12RHI!SetRayTracingShaderResources<FD3D12RayTracingLocalResourceBinder>() [d:\build\++ue4\sync\engine\source\runtime\d3d12rhi\private\d3d12raytracing.cpp:2287]
UE4Editor_D3D12RHI!FD3D12CommandContext::RHISetRayTracingHitGroup() [d:\build\++ue4\sync\engine\source\runtime\d3d12rhi\private\d3d12raytracing.cpp:2643]
UE4Editor_RHI!FRHICommandSetRayTracingHitGroup::Execute() [d:\build\++ue4\sync\engine\source\runtime\rhi\public\rhicommandlistcommandexecutes.inl:602]
UE4Editor_RHI!FRHICommandListExecutor::ExecuteInner_DoExecute() [d:\build\++ue4\sync\engine\source\runtime\rhi\private\rhicommandlist.cpp:325]
UE4Editor_RHI!FExecuteRHIThreadTask::DoTask() [d:\build\++ue4\sync\engine\source\runtime\rhi\private\rhicommandlist.cpp:384]
UE4Editor_RHI!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask() [d:\build\++ue4\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:842]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\build\++ue4\sync\engine\source\runtime\core\private\async\taskgraph.cpp:686]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [d:\build\++ue4\sync\engine\source\runtime\core\private\async\taskgraph.cpp:582]
UE4Editor_RenderCore!FRHIThread::Run() [d:\build\++ue4\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:282]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\build\++ue4\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:96]