Author Topic: Scope adjustment  (Read 784 times)

It would be really handy to have a graph independent way to control the scope of a substance, similar to the Size global setting in Filter Forge:

I've checked a dozen or so substances from the substance database and all of them seem to cover areas of 1x1..2x2 meters. Our project needs textures showing ~10x10m so I have to go in and modify every single substance. Adjusting noise scales, tiling values, distortion strengths, AO spreads, etc is really time consuming.