Author Topic: Substance plug-in to Arnold  (Read 3490 times)

Hi there,

I created a shader tree to convert albedo/metallic/roughness outputs to Arnold standard shader inputs.
You can download the project here:
https://dl.dropboxusercontent.com/u/83350004/substance_to_arnold.zip

Test scene content:
a few mesh
substance (sbsar file from https://share.allegorithmic.com/libraries/906)
lights

Arnold's color management settings:
Display Driver gamma: 1
Lights: 1
Shaders: 1
Textures: 2.2

More info about that:
https://ddankhaziportfolio.wordpress.com/2016/05/01/maya-2016-arnold-color-management/

I used a ramp node to convert the metallic map into an IOR map. (Please use Fresnel everywhere. This is far more accurate than reflectance at normal workflow.)
lowest value: about 1.5
highest value: 13 (silver)



Don't forget to update you Substance plug-in!
https://forum.allegorithmic.com/index.php?topic=7075.msg34067#msg34067

Cheers, D
Last Edit: May 03, 2016, 12:11:41 pm
I'm an Environment Artist and R&D Generalist at Digic Pictures

Hi there,

I created a shader tree to convert albedo/metallic/roughness outputs to Arnold standard shader inputs.
You can download the project here:
https://dl.dropboxusercontent.com/u/83350004/substance_to_arnold.zip

Test scene content:
a few mesh
substance (sbsar file from https://share.allegorithmic.com/libraries/906)
lights

Arnold's color management settings:
Display Driver gamma: 1
Lights: 1
Shaders: 1
Textures: 2.2

More info about that:
https://ddankhaziportfolio.wordpress.com/2016/05/01/maya-2016-arnold-color-management/

I used a ramp node to convert the metallic map into an IOR map. (Please use Fresnel everywhere. This is far more accurate than reflectance at normal workflow.)
lowest value: about 1.5
highest value: 13 (silver)



Don't forget to update you Substance plug-in!
https://forum.allegorithmic.com/index.php?topic=7075.msg34067#msg34067

Cheers, D

This is awesome! Thanks for sharing : )

Cheers,
Wes
Head of Substance Demo Art Team
the3dninja@adobe.com
Twitter: The3DNinja