Author Topic: Texture set breaking on export  (Read 665 times)

I am currently trying to export a project with multiple texture sets as a gltf. The textures being generated for one particular texture set are getting... smushed? They look offset, skewed, I'm not really sure. Here is an example of how they should look (from the SP UV viewport) and how they actually are being generated:
(note: the UVs for this texture set are in the top corner of the UV space so that's what i'm screenshotting)
How it should be (base color):

How it is:

You can see that the text in the actual exported texture is being offset around the model. I'm not really sure why that's the case. This offset also exists in the rest of the textures as well for this texture set.
Any insight would be greatly appreciated, thank you!

Don't forget your log file. It can be exported from the Help menu of the software.
Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.