Hello,
I am still a "newer" individual to substance. So I'm not sure if this is very simple and I'm just oblivious. I searched a bit online and didn't see anything. I created a simple sculpt in Zbrush. Gave it a UV map. Exported it. Brought it into substance and then went to toss a material on it and the metal materials are coming out super dark. I'm not sure why. I'm really just trying to screw around with basic applications of applying some metal materials before I share this stuff. This is just a test for future more refined models. Anyways enough about that. The point is. The material is coming out very dark and again it seems like its for metal materials. How would I go about fixing this? Am I missing something when I'm exporting my OBJ and UV that the material cant read? I'm attaching a image so you can see what I am speaking about. Thank you so much for your time.
From a noob,
Ravenseye