ok I have managed to texture a car in Substance Painter with the car paint shader and it looks ok, but exporting it out to UE4 or even render it inside Substance Painter 2 with iRay shows a completely different result. I assume it's because, according to Wes's instruction in the 1.7 video, you have to set metallic all the way to 1 to have the car paint shader be active. Well in iRay it looks like you get exactly what you would normally expect, a super metallic colored surface, which doesn't look like car paint at all.
What am I doing wrong?
Wes's videos are amazing, but the docs of Substance Painter are unfortunately completely useless and provide no information.