Author Topic: RDT Rock Pack workflow  (Read 2568 times)

The RDT Rock pack contains color, roughness, AO, bump, gloss, depth, hi-gloss and normal.

How do I use them in unity. Do I need another type of shader from the store to get a similar result from the example screenshots?

I would also like to know more about this.  I was under the impression that displacement stuff did not work on Macs, yet the description says works in all engines.  (Unless it means all engines that are running on PCs?)

Hey, indeed you havae to use a shader that can handle the provided maps (regardless of PC or Mac).

The standard material from Unity should be a good start.


I tried free RDT sample from their website with UBER shaders on pc and result was pretty decent

https://www.assetstore.unity3d.com/en/#!/content/39959

you can try demo scene and see if it works on your mac:

http://www.stobierski.pl/unity/UBER.html
http://www.stobierski.pl/unity/UBER_showcase.app.zip