Firstly, it's very cool that you showed a working Metalic workflow,
MQ.
Thank you very much for this, I really appreciate it..

However, I couldn't achieve an acceptable result with this at all.

I don't know why, but it does not look any close to what I get using Redshift (which looks very close to what I see in Substance Painter).
I understand that this is not a correct comparison, but for example, the previous solution with Spec/Gloss workflow looks different, but very close to what I want to see in the end..
Just as an example, instead of chrome I get some gray plastic and so on..
Of course, I will continue to experiment with this further, since ideally I would like to have only one set of textures that could be used with other Renders (in my case I'm talking about Redshift and Arnold).
Anyway, it's very strange that Maxon hasn't yet created a simple, ready-to-use solution to use the 'industry standard' PBR materials.
