I must be tired and just overlooking something, but where am I able to enable/disable back-face culling in the 3D View?
I am working on a substance that uses opacity with the built in parallax shader, and while it is working fine, it would be nice to be able to adjust the back-face culling so I can see the full effect (face culling : Double Sided)
I plan to be able to use this along with a custom shader created with ShaderForge in Unity... is there a way I can take my compiled shader from unity into SD?
