Author Topic: MODO10 for baking Substances  (Read 1689 times)

Trying to get my head wrapped around(pun intended) a possible new workflow where most of my texturing is done inside MODO, and with textures then baked and everything exported to Unity using the new material importer script.
Up till now have been exporting my UV'd meshes from MODO to Substance Painter or Designer, and letting those programs do all the baking. Has anyone else tried this new workflow? What has been your experience compared to the older workflow of MODO>Substance>Unity-Unreal ?