Author Topic: Unusual Normal Map  (Read 1612 times)

I`m doing basic maps for timber flooring and don`t understand why my normal map doesn`t show straight lines for the joints in my flooring. ???
The material is from substance data base.

Hey gelbuilding,

your normal map is inverted. You have either DirectX or OpenGL in use, switch to the other one.


Best regards
Environment Artist - Twitter

Hi Fabin,

I use open/gl for my render engine.
The lines in floor board material should look straight and even.
I dont understand why the lines are jaggered.
I cannot seem to find the slider to control this and have the lines look perfectly straight and even
In the Pic here the slider for chamfer and gap is 0.001

Hey gelbuilding,

I guess this substance then simply does not support perfect straight lines? The normal map and the representation on the mesh are fine, actually.


Best regards
Environment Artist - Twitter