Hi,
I have a question about exporting a normal map with the normal channel being added by default in SP2 in combination with the normal baked map slot.
Let's say I have a texture set where I have 2 layers:
Normal Details
Height Details
In the "Normal Details" layer, I've only painted on the normal channel using the hardsurface normal textures included in SP2.
In the "Height Details" channel, I've only painted on the height channel using the line tool provided by Wes on the forums.
I've baked out a new normal map with these details (by removing the model from the High Poly slot in the baker dialog) following the instructions shown in the following video:
https://www.youtube.com/watch?v=0M6PDzxJtWY&index=26&list=PLB0wXHrWAmCx994Cb7iRFSmupYHFw5DTxI add this new normal map to the texture set baked map normal slot. Using the Viewer Settings and Additional Maps, I can confirm that the new normal map has both layers' information baked in.
However, notice at 3:00 in the video where Wes disables the height layer group so that the information isn't "doubled". If I disable either of my layers, that information is not displayed anymore on the model. It seems like in SP1, if you don't have a normal channel, the map that you add to the baked normal map slot is automatically displayed on the model, which is why you need to disable those layers once you've baked out the new normal map. In SP2, this doesn't seem to be the case.
This is fine, I can keep those layers enabled in order to view them on the model. However, when it comes to exporting the normal map when I'm finished, do I need to disable those layers? When exporting, if I use the converted DirectX Normal map, will it include the baked normal map slot along with both layers' information, meaning the normal and height information will be doubled?
Not sure how to proceed here.
Thanks.