Author Topic: Substance Designer to Substance Painter 2 to IRay degradation  (Read 1205 times)

I've been playing around with a workflow that would allow me to post my substances to Artstation. I took a substance I made in Substance Designer, imported it to Substance Painter 2 and used the rounded cube as my mesh. The first thing I noticed is that I had to set my height force in the Shader Parameters lower to get rid of a sharp bevel edge, but it still doesn't have the same fidelity that I had in Substance Designer (picture 1). When I use Substance Painter 2's IRay I get the same look I had before I adjusted the height force (picture 2).

I'm still very much a novice when it comes to everything 3d so I am assuming it's user error but I can't seem to figure it out.