I wasn't using a material or smart material, I created a fill layer and added a smart mask to basically just create normal and height data. I did use the Gold Armor smart material which has pre-existing height layers (Metal Torsions, Surface Details, and the Base Metal), and none of that is exported. Am I going about this the wrong way?
EDIT: It looks like the height from the Gold Armor does come through on the height. Can the height be transfered to normal? I want to use these maps in Marmoset, but height doesn't work there. Forgive me, i'm pretty new to this and trying to figure it out.
Thank you
