Author Topic: clone tool and normal map seams  (Read 702 times)

It's not really possible to use the clone tool to hide UV seams, right? I mean it is kind of possible, but I still get clearly visible (normal map) seams when cloning across UV shell borders that are impossible to eliminate. The seams are less visible after cloning, but can still be seen.

I'm under the impression that it actually got worse with 2.03.

Could I be doing something wrong?
Last Edit: March 29, 2016, 04:29:14 pm

Can you show an example and your UVs ?
Don't forget your log file. It can be exported from the Help menu of the software.
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Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.

Hi
I think im having a similar problem.(image attached)

Sorry for my ugly handwriting.

Thank you!

Moy.

Try changing the sampling quality in the shader parameter. Some semas can be introduced because of optimization we do to display the viewport. If you export your textures in other applications it should look fine.
Don't forget your log file. It can be exported from the Help menu of the software.
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Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.