Hi,
while evaluating the SD5 demo I run into the problem of banding artifacts in 3dsMax.
The Substance originally contained a 'Normal'-node (high-map to normal), but meanwhile I have a very simple test-setup:
The test-substance (set to 16 bit) contains only one image-input-node (also set to 16 bits) that is directly connected to diffuse and normal outputs, kind of a pass-through setup.
Now in Max I'm feeding a 16-bit-image into the substance. The result in viewport and rendering it looks like the 16bit-image is converted into 8bit (with the result of strong banding).
My question, are Substances always 8bit in 3dsMax or do they support 16bit as well ?