Author Topic: Normal to height - strange results  (Read 2372 times)

Hi!

I tried to use substance designer to convert a normal into a height map - the results look strange, washed out, not much correlation between normal and height map

where do I find information about how to set this up? (yes, I have googled it)
at the moment, ndo gives me much better results, but I am sure, substance can do this as well

I want to use the heightmap for parallax (RTP shader, unity)
Last Edit: February 14, 2014, 03:55:31 pm

is there anybody out there?

Could you post the results?
Make sure you set up the right normal format in the Normal To Height filter.

Hi,

here are some screenshots:
http://www.storage.maehring.at/CGpics/SD_NtoH_01.jpg
http://www.storage.maehring.at/CGpics/SD_NtoH_02.jpg
http://www.storage.maehring.at/CGpics/SD_NtoH_03.jpg

so I have to turn normal format to openGL, I guess - but why not direct X (which I use to build my game in unity)?

and one more question, if your don´t mind: how can I make normal maps stronger, if I am using "normal mapper"?

thanks for your help!

Unity uses the OpenGL standard when it comes to normal maps, that's why :)

thanks!


Hi,

here are some screenshots:
http://www.storage.maehring.at/CGpics/SD_NtoH_01.jpg
http://www.storage.maehring.at/CGpics/SD_NtoH_02.jpg
http://www.storage.maehring.at/CGpics/SD_NtoH_03.jpg

so I have to turn normal format to openGL, I guess - but why not direct X (which I use to build my game in unity)?

and one more question, if your don´t mind: how can I make normal maps stronger, if I am using "normal mapper"?

thanks for your help!

The normal mapper has an intensity slider in the parameters and this can be used to make the details stronger.

Cheers,

Wes
Integrations Product Manager / Training
wes.mcdermott@allegorithmic.com
Twitter: The3DNinja

thanks!