Author Topic: Normal Map Creation  (Read 1202 times)

I saw a workflow in nDo that seemed quite quick and wasn't sure if it was possible in SP. The person used only a low poly mesh, painted a normal onto the mesh, and then in photoshop selected the normal areas he created and pasted this into his map ID image. This allowed him to quickly generate his map id without needing to use a high poly mesh. Is it possible to do this with substance painter? It seemed in substance painter you can't generate a map id selection from an alpha brush.

Ideally I would like to quickly create a low poly mesh, paint on some normals in SP, and generate a map ID from these normals. Is this possible? Thanks.