Author Topic: UV issue in Substance Painter  (Read 1728 times)

When I exported my FBX file from Maya to Substance Painter recently the UVs became shifted around once I opened the mesh in Painter, however the UVs were intact when I tried exporting again using OBJ.  It isn't a crucial problem, but I would like to be able to use my Texture Set List,which seems to only work with FBX and not OBJ.

What FBX version are you using during the export from your 3D Application ?
Don't forget your log file. It can be exported from the Help menu of the software.
Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.