Author Topic: Dynamic material layering question  (Read 1015 times)

Hey everyone!

Im wondering whether it is possible to use this shader to layer textures such as sand over an already fully textured model.

The reason i ask is that i was thinking of using this to and and increase sand/dirt over time on my character model in unity but i'm not sure if i can use my previously made character textures and then layer extra sand over the top of it.

That's doable, you just need to setup a sub-stacks with the appropriate channels. One can be a regular texture set. :)
See : https://support.allegorithmic.com/documentation/display/SPDOC/Dynamic+Material+Layering
Don't forget your log file. It can be exported from the Help menu of the software.
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Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.