Author Topic: Normals problem  (Read 668 times)

Hey everyone, I was hoping someone could help me out and explain to me why my normals look difference from Substance painter in other software such as Marmoset :(

Inside Marmoset

Inside Painter

Hey Eriks.indesign,

have you triangulated the mesh before export?
It could be that Substance Painter and Toolbag use different triangulations which will result in a faulty look.

Best regards
Environment Artist - Twitter

Thank you so much! I can't believe for the past 5 years I didn't know you needed to triangulate your mesh before exporting... :P