Author Topic: Any Chance for True Non-PBR Shader Support?  (Read 1106 times)

Hello Guys,

These days I texture almost exclusively in Designer and Painter, whether it be personal or professional work.

As I'm sure you know, not every studio out there is using Physically Based Rendering in their pipeline (just yet anyways). I've come to know my way around these texturing packages very well and unfortunately sometimes I have to revert back to less intuitive methods of texturing when creating a piece for a pipeline that hasn't changed over yet.

I would absolutely love to be able to texture in Designer and Painter but it doesn't quite translate when working on Non-PBR assets (Standard Diffuse). I realize that for Painter there is a downloadable Shader in Substance Share but the shader doesn't seem to function appropriately in the viewport.

I'm wondering if there is any chance for true Non-PBR workflow support in Designer and Painter? Both of these packages are so quick and comprehensive and I find it a bit of a shame that I can only use the packages when working with PBR. I'd love to be able to texture in these suites regardless of whether I am working with last gen shaders or not.

Any thoughts on this?

Thank You!
Portfolio: Dylanmellott.com
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Hey,
You can alrady do it within SD ;)

For SP we 100 agree that you can improve the workflow for non PBR.
Meanwhile, we have a non PBR shader available on Substance Share:
https://share.allegorithmic.com/libraries/84

Could be really-really great to have naturally supported non-pbr in SP. +1 for this
P.S.: Can't get to work properly the shader uploaded to SubstanceShare...
Last Edit: March 09, 2016, 06:12:31 am

is there a new version coming soon? ;)

Don't know(( But it'll be amazing to have it!