Hallo guys,
I'm currently running B2M 2.1 in Substance Player 4.0, trying to create a matte concrete material. However, I can't seem to find a way to generate a gloss map (a map that modulates the sharpness of specular highlights/reflections). It seems that B2M only generates a spec map which controls the intensity of specular reflections, but not their sharpness. If I dial down the spec map I can still see the environment being reflected sharply in the 3D previewer even though it is a very faint reflection.
Am I doing something wrong here?
How am I supposed to create a matte material if I can't control the sharpness of reflections? I would be totally perplexed if this isn't possible with B2M, because a gloss map is probably the most important map.
Looking forward to a clarification. Thanks!