Author Topic: Transparent Materials from SPP- what Shader + Rendering Mode in Unity?  (Read 1694 times)

So I've created a fantastic looking transparent textured glass material in SP to my liking using the pbr-metal-rough-with-alpha-blending shader.

I've exported my textures and imported into Unity, using the exact same mesh used in my SP project.

But I cannot get my transparent glass material to look the same.

What Shader and Rendering Mode should be used in Unity for transparent materials like this?

There was a recent topic on SP + transparency setup in Unity:

I think this should help, could you please have a look?

Best Regards,