Author Topic: Substance Baker - Additional Baking Options  (Read 1484 times)

Hello, I was wondering if it would be possible to incorporate a couple more maps into Substance Designer's baker.

It would be nice to be able to bake everything in one place and use the re-bake option when working with different meshes, for instance I would really appreciate if maps like XNormal's bent normal map and PRTp map could be included as both of these maps' green channels can be used to create good diffuse texture starting points / provide nice high-poly to low-poly diffuse details.

Thank you for your consideration.

Bent normal and raytraced AO are both coming in 4.1 along with some love for the baking UI :)

Ah, exciting, thank you for the response!