Author Topic: Does Smart Auto Tile Support AO ?  (Read 583 times)

So I got this scan I'm trying to make tile in Substance Designer. I've baked all my maps (Albedo, Normal, Height, AO) and I was going through the different nodes that can help make my texture seamless. (Make it Tile Patch, Make it Tile Photo and Smart Auto Tile) So far I've had the best results with the Smart Auto Tile node. The problem is it doesn't seem to support an Ambient Occlusion input/output. Is there a workaround to this. I've tried Converting the tileable height output into ao but it's not as clean as the baked map.