Author Topic: Normal Mask  (Read 1111 times)

Hi, I've made a simple window generator in Substance Designer, I've also made a mask output and mapped for mask in Substance Painter. When I stamp it on a new layer with normal blending mode on the Normal Layer stack, it mask out on every channel except Normal. As you can see it works fine on the brush preview. Yes I can use an Aplha mask on the Brush but this is a parametric tool, the mask is also generated. Is there a way to use mask on the Normal channel?

I believe this is a known limitation of our normal map blending when stamping materials with alpha.
I will discuss about it with a developer to confirm.
Don't forget your log file. It can be exported from the Help menu of the software.
Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.

Thanks for your reply!