Author Topic: Texture Looks flat in UE4 Question  (Read 4945 times)

Hi there!

So I have created a Cobble Stone texture in Designer

But when I bring it into UE4 the normal map is not pushing it like the height map in Designer could?

What is the correct pipeline for tile-able textures right now? Would I develop a low res model compared to just a plane?

I tried using Tessellation but it wasn't working correctly.

Any ideas my friends!

Hey Joel_Phillips,

Do you have any screenshots from Substance Designer and UE4 to compare?
are you actually talking about tesselation or just the normal map?


Best regards
Environment Artist - Twitter

Hi there!

So I have created a Cobble Stone texture in Designer

But when I bring it into UE4 the normal map is not pushing it like the height map in Designer could?

What is the correct pipeline for tile-able textures right now? Would I develop a low res model compared to just a plane?

I tried using Tessellation but it wasn't working correctly.

Any ideas my friends!

Hi,

In Designer you were using parallax occlusion on the PBR shader. In UE4, you can use the height map you created in UE4. You will need to use a bump offset. Take a look at this page in the UE4 docs. It shows how to set it up.

https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/HowTo/BumpOffset/index.html

Cheers,
Wes
Head of Substance Demo Art Team
the3dninja@adobe.com
Twitter: The3DNinja

I'm kinda late to the party, but Parallax Occlusion Mapping has been added to UE4 so you can show depth properly.
Here is a tutorial