Is it possible to define a "global" set of channels to be used by the project? For example, the assets I'm working on require a Diffuse, Normal, Specular, and Height output. However, when I create a new project the channels default to Base Color, Height, Roughness, Metallic. Currently, I have to manually modify each TextureSet individually, and swap out its channels one by one, which gets to be pretty tedious after a while.
Alternatively, if that's not possible, is there a way to define the channels for multiple texture sets at once?