I usually use directx normal in substance designer because it preview as the way I wanted it. However when I export the maps to a 3rd party renderer(maya mental ray, vray, arnold, marmoset) the DX normal is flipped. I applied a DX normal and export as DX normal in SD/SP. I 'd expect to have the same result in the 3rd party renderers. I either have to manually flip the green channel or export as OGL normal.
I have this wonder for a long time that is substance treated normal invertly? Directx green channel pointed negative Y, OGL green channel pointed positive Y?