Author Topic: Problem when importing a physically based substance into Unity  (Read 1566 times)

I have a problem with importing my substances in Unity.
I made a physically based substance to use with a Pb-Shader (from Alloy).
Baking in Substance Designer works fine, but when i import the file in Unity I get an Error message that Unity doesn't recognize the outputs from the substance.

Is there anything i need to keep in mind when importing PB-substances in Unity?

Thanks for the help in advance!

Did you modify the settings of your output nodes in SD ?
The usage format should always be left to RGBA.