Author Topic: Forest Wizard  (Read 1498 times)

In this personal project I tried to make another approach at high poly texturing and rendering. I used Zbrush auto unwrap feature to quickly unwrap whole model (15 pieces each with its own 2k texture). Next I used substance painter 2 for texturing. I was quite surprised at how smoothly substance was able to visualize the model in real time. Next I exported all the maps into toolbag 2 for final render. Its amazing how smooth it worked in toolbag as well! The total poly count was something like 1340555. Anyway I hope you like it!

Pretty neat ;)