Author Topic: Exposing Levels as Graph?  (Read 1362 times)


I am working on a couple of base materials which i'm gonna use for texturing my models.
Therefore i wanna expose some Level nodes to be able to change stuff later on when I'm texturing my objects.

This works fine so far, but i get R,B,G+A sliders when using the materials  instead of that cool graph window.

Is there a way to expose the graph instead of just sliders for every level and every color channel?

No it's not possible yet and it may not be possible at all (we have to discuss it internally).

Product Manager - Allegorithmic