Author Topic: Normal map baked in Designer is broken in Painter  (Read 1790 times)

Hello everyone,

so far I am loving Designer and Painter and it's been a blast working with the package.

For the first time I bumped into an issue. I baked a High -> Low normal map using a cage in Designer in DirectX space.
Looking at the mesh in SD with normal map applied it looks perfectly fine; Painter on the other hand produces all sorts of artifacts.
I made sure that I import the normal map in the right tangent space and I also downloaded Painter's latest version to no avail.
I added an image both from Designer and Painter.

Any advice?

Edit: Added the fbx and normal map as well. Thank you for having a look at this!
Last Edit: December 09, 2015, 06:48:07 pm

Substance Designer and Substance Painter don't use the same triangulation. Triangulate your mesh before before importing it for baking and you should be fine.
Don't forget your log file. It can be exported from the Help menu of the software.
Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.

Thanks Froyok!! It worked ;D