Author Topic: Not sure what I need  (Read 3576 times)

Hi I have been rendering images for over 6 years now I am just about to embark on making products for the DAZ3D store and I am not sure which Substance software I need. It will be for image and animation rendering, not games. I will be doing most of my modelling in Blender and I thought SP would suit my workflow for making PBR and biased materials to suit Iray and 3Delight. I have watched all the YouTube vids your YouTube page and I am still unsure if I need Designer as SP & B2M seems to do all I want.

So my question is what would Designer do for me that I can't with SP and B2M apart from the obvious of making new materials from scratch.
Last Edit: December 03, 2015, 10:26:09 pm

Hey bwcszark,

It is hard to tell (for me, at least) what Substance Designer is capable of when not speaking about creating Material procedurally.
The iRay renderer is interesting but not worth it, if you just want to render. This can be done separately, too.

If you think Bitmap 2 Material and SUbstance Painter will fit your workflow well: Do it.
Applying material to the mesh is easier and a lot of bakers are included. I don't think you need Substance Designer if you don't want to bother creating procedural stuff.


Best Regards
Environment Artist - Twitter

Yeah thank you that is what I thought. I render in Daz Studio Iray so having SP with Iray is a bonus. I am not a newbie at this I was just trying to figure out if Designer was needed for my workflow.

While I am here can SP do displacement maps as all the vids I have watched not one mentions displacement. I do realise that your main aim is the Game market but from what I can make out SP can save out PBR and the old biased engine diffuse and spec maps and displacement is a key thing for 3delight given it has micro displacement at render time. For Iray I will bake out normal maps as IMHO that is better for resources than having to use Sub-D everything for displacement to work.

Hey bwcszark,

as far as I know Substance Painter can't output non-PBR maps for now, but maybe I just didn't understand what you actually meant.

To answer your question: You can't export a displacement map which will be called 'displacement', but you are able to export a height map. You can use the height map as displacement, too. It is actually, quite the same, anyway.


Best Regards
Environment Artist - Twitter

Oh darn that puts a spanner in the works. Designer can export non PBR though, yes?

I did see height maps being mentioned but wasn't sure if they were true displacement maps, thanks for you replies, much appreciated.

Hey bwcszark,

you can try out the following Substance Painter shader: https://share.allegorithmic.com/libraries/84

This should let you create Non-PBR maps.
Install it in your shelf and select it in SUbstance Painter.
The default shelf location is at:
C:\Users\username\Documents\Substance Painter\shelf


Best Regards
Environment Artist - Twitter

Hey Fabian that is cool, thank you, the only problem is that I use IE and it won't let me download the shader, all I get is text. I have seen this on a number of shaders in Share. I don't really want to use Firefox or Google etc but it looks like I may have to. Not your problem but I thought I should mention it. :)

PS opps my bad I see it is a text file not a zip.

Last Edit: December 04, 2015, 02:39:53 pm

Hey bwcszark,

when you get the in-browser text issue, just right-click the Download button and safe it to your computer. This should work.


Best Regards
Environment Artist - Twitter

Yeah tried that before and all I got was a HTML file. I went and installed Chrome so it is all good.