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PBR specular/glossiness shader displastripes in specular lighting in the 3d view
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Topic: PBR specular/glossiness shader displastripes in specular lighting in the 3d view (Read 2216 times)
laurent.harduin
WWW
I am testing the PBR specular/glossiness shader and the glossiness doesn't behave normally in the 3D view.
See screenshots attached.
BTW, is there a better place to do bug reports ?
Thanks
on:
September 20, 2014, 12:18:25 pm
Cyrille Damez
That happens when you have a Normal output in your graph with nothing connected to it, which makes your material have (0,0,0,0) for normals. Either remove the Normal output when you are not using it, or connect a Normal Map node to its input.
Reply #1 on:
September 20, 2014, 03:34:11 pm
laurent.harduin
WWW
Thanks
Reply #2 on:
September 20, 2014, 04:46:11 pm
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PBR specular/glossiness shader displastripes in specular lighting in the 3d view