Author Topic: Empty material / graph input  (Read 1081 times)

Hey guys, is there any way to expose a reference to a graph / have an empty graph input, similar to the image input node?

I would like to set up a master graph kind of thing with exposed material blending node and mask inputs, which I would then use in Substance Player to be able to choose which material graph from my library I want applied to the masked area. I think I may have seen it done somewhere, but I can't figure out how to actually have something like an input for a graph which would be exposed in Player. Is there any way at all to do something like that?